This presents an interesting design challenge of supporting teen use of video chat while mitigating privacy and parental concerns.
ABSTRACT: This article examines synchronous at-a-distance media consumption from two perspectives: How it can be facilitated using existing consumer displays (through TVs combined with smartphones), and imminently available consumer displays (through virtual reality (VR) HMDs combined with RGBD sensing).
We then examine how the imminent availability and potential adoption of consumer VR HMDs could affect preferences toward how synchronous at-a-distance media consumption is conducted, in a laboratory study of 12 pairs, by enhancing media immersion and supporting embodied telepresence for communication.
Finally, we discuss the implications these studies have for the near-future of consumer synchronous at-a-distance media consumption.
One video was a teen girl’s story of how she met up with an Omegle chat buddy in person without her parents’ knowledge. The Omegle homepage clearly states that the service is not for those under 13: “Do not use Omegle if you are under 13.
Using video chat requires that your computer’s IP address is made available to the stranger’s computer: “Omegle video chat requires a direct connection to be made between your computer and the other user’s computer…” This is the warning received when initiating an unmonitored video chat: 5.
Faced with the 'tyranny of the everyday', many participants reverted to other systems where content forms reflected more lightweight exchange.
We argue that designing for fluid control of the obligations of turn exchange is key to mobile applications intended to support everyday messaging. Although carefully collected, accuracy cannot be guaranteed. Differing provisions from the publisher's actual policy or licence agreement may be applicable.
First, we discuss results from an initial evaluation of a synchronous shared at-a-distance smart TV system, Cast Away.
Through week-long in-home deployments with five couples, we gain formative insights into the adoption and usage of at-a-distance media consumption and how couples communicated during said consumption.
I hadn’t until a teenager mentioned it in a comment on another article.