If an account is compromised, a dissimilar identicon will be formed as the attacker is posting from an unfamiliar IP address.
GIF avatars were introduced as early as 1990 in the Imagi Nation Network (also known as Sierra On-Line) game and chat hybrid.
Despite the widespread use of avatars, it is unknown which Internet forums were the first to use them; the earliest forums did not include avatars as a default feature, and they were included in unofficial "hacks" before eventually being made standard.
In 1995, Keep Talking, a product of UNET2 Corporation, was one of the first companies to implement an avatar system into their web chat software.Only if you were playing "yourself" Garriott felt, could you be judged based on your character's actions.Because of its ethically-nuanced, story-driven approach, he took the Hindu word associated with a deity's manifestation on earth in physical form, and applied it to a player manifesting in the game world.Social status within the Metaverse was often based on the quality of a user's avatar, as a highly detailed avatar showed that the user was a skilled hacker and programmer while the less talented would buy off-the-shelf models in the same manner a beginner would today.Stephenson wrote in the "Acknowledgments" to Snow Crash: The idea of a "virtual reality" such as the Metaverse is by now widespread in the computer-graphics community and is being used in a number of different ways.
In such animated avatars, the number of images as well as the time in which they are replayed vary considerably.